Next, the location sound recordist told us about what he does. We learnt that a person in this role is basically responsible for recording all of the sound on location, which will then be used in the film. He taught us about the different types of sound that is typically recorded - e.g. ambient sound (background noise), dialogue (talking), and diagetic sound (sound inside of the film world). We learnt about the importance of good quality on-location sound through simply sitting in silence for around 30 seconds, and listening to all the noise that is actually present in a seemingly silent room. You have to be very careful when recording sound on-location, as if it's inside, you will have the hum of everything electric - lights, air-con, camera equipment, etc., and if it's outside you might have birds, traffic or wind noises in the background. Therefore, a good location and good equipment is necessary when recording on-location, as if you don't have it the ambient sound will cause a lot of noise, making your final product sound fuzzy.
Then, we learnt about a sound designer's role. A sound designer is responsible for anything from the sound effects (created in post), to the music choice/editing, to dealing with the ADR (Automated Dialogue Replacement). He then spoke to us about the pros and cons of using ADR. One good thing about ADR is the fact that if you can't salvage the on-location dialogue, you can just get the actors back to do it again, and the audience most likely won't notice. This is good for scenes with a lot of background noise, or where you are filming from quite far away, as often in these situations dialogue won't be picked up very well. However, ADR isn't favourable amongst many filmmakers. This is because it is very expensive to do right, and it can sound very fake - since there is no depth to the sound, and the volume isn't relative to the placement of the object making the noise, it can sound quite flat. The sound will be good quality, but it will probably sound overly emphasized and fake.

We divided into two groups to create the sound - one group did the diagetic sound, and the other group did the non-diagetic sound. My group was responsible for the non-diagetic sound - the music, the emphasized sound effects, etc. Therefore, we created our part by playing a few chords/notes on the piano (in a minor key to emphasize the mood) and we recorded a heartbeat using a drum. The other group created the sound of someone being punched in the face by hitting a watermelon with a baseball bat, and they also did other sounds like footsteps, and heavy breathing.

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