



Close up shots show very little of the background, concentrating either on someone's face or an element of mise-en-scene. This makes the focus of the shot more obvious, revealing its importance - whether it's some writing, a facial expression, or an object. It shows the audience that a certain persons reaction to something is significant to the film - especially when it is switched to that person's expression from the speaker, whilst they are still talking. Since there is not much background in the shot at all, we cannot focus on anything else, and so tend to notice the smaller details such as subtle facial expressions or emotion.

The bird's-eye view is an angle which is shot from above. It often makes things look very unnatural to the viewer, as objects that they see will look very unfamiliar and strange. They can be used as establishing shots, as they are very long distance, taking in a lot of their surroundings - similarly, making the objects on the screen seem small, and the audience seem powerful.
Wormseye shots are the complete opposite of birds eye view shots - they are very unusual, often distorting the view of the audience as there is no real 180 degree rule within it, but they are really great to use if the scene above is particularly interesting or nice to look at.
Canted angle shots are when you hold the camera at an angle (rotating on an axis, not vertical/horizontal tilts). In cinematography, it's a technique used to portray psychological uneasiness and unsteadiness, giving the audience a real feel for the mental states of the characters.
Panning shots are a type of moving shot - it's the most simple of all of them, as it just moves from one side to another. The camera is usually kept on a tripod, and it's turned to keep an in-motion object in the centre of the frame. Here is an example of a short panning shot - it follows the actor from one side of the room to the other, while keeping him in the (approximate) centre of the frame. However, panning shots don't always move to follow a specific action - in this scene from Game Of Thrones, there is a very long panning shot, which doesn't follow anything in particular. However, it's still very impressive in its own right, as it manages to include a lot of detail about what's happening in one long, fluid moment.

Dolly shots, otherwise known as tracking shots, are a type of shot that move alongside the action, following it. The name 'dolly shot' comes from the piece of equipment used - a camera dolly is a wheeled cart (or something similar) that the camera mounts to, and is either pulled or pushed to create smooth motion. Dolly shots are great for following fast moving objects, e.g. trains, buses, or cars. They help divulge the speed of a certain scene to the audience. This is a really good example of a tracking shot - it's unusual in the fact that it lasts a very long time - almost 5 minutes - but it's very effective as it gives the audience a very good idea of the entire setting (and the extent of its size) whilst still being able to focus on the characters and what they are saying.
Hand held shots are very good at giving specific feelings to a film. Before the introduction of the Steadicam (first debuted in the Marathon Man (1976)), all hand held shots were just created by normal cameras - during WW1, they were very popular amongst news reporters. However, after catching on in mainstream Hollywood films, smaller, more lightweight cameras were demanded, as the unorganised, rough aesthetic was beginning to become popular. The Steadicam allowed for smoother handheld shots to be produced, and now, use of this contraption is used all the time in mainly walk-and-talk scenes, but others too. This scene shows use of the Steadicam - it follows two characters walking and talking up a street, and it moves from angle to angle. This is effective as we get a lot of different viewpoints of the characters - experimenting with the different emotions and power imbalances we feel.
Crane shots are great for following objects moving in the air. The crane itself is a large piece of equipment that can move in all directions, and it holds the camera at the top of it. The crane balances using a weight system, which is controlled by a crane operator. Notable examples of crane shots include Tenebrae (1982), where the camera appears to crawl out the window and up the building, Touch of Evil (1958), where there are many examples of crane shots showing new settings, and High Noon (1952), where there's a crane shot rising above a character, showing the background.
This is an example of a high angle shot and an extreme long shot. These are used in the establishing shots of the film, as they don't include a lot of detail and since they're very far away, they help to set the scene. The use of an extreme long shot combined with a high angle shot also gives us a sense of how isolated the characters are - the car is so small, and is surrounded by nothing but a long stretch of road (the tracking shot following the car shows this), a forest and some large mountains in the background - maybe an indicator of how the rest of the film is going to go. At the beginning of this clip, the camera glides across the surface of the lake, with the mountains looming on either side. This may make the audience subconsciously scared, as the camera is so low down - we have, at first, gigantic mountains on either side of us, and a huge, dark body of water beneath us.
The shots and angles used within this opening sequence are very important in setting the scene. It begins with an extreme long shot, showing a neighbourhood. This, very slowly, moves inward to focus on a specific street, allowing us to get a more detailed feel of where the character lives. There are then several different shots and angles - first, a birds eye view shot of the main character laying in bed, then followed by a close up of him slipping on his shoes, and then a very long (duration) medium shot of him in the shower. These all seem very long and dragged out, and when camera movement is involved it occurs at a very slow pace. This opening sequence uses shots and angles very effectively, as they all match up with the narration, accurately reflecting his tone of voice and emotions at that point in the film.
This film opening is a great example of extreme close ups. The shot includes hair, fingernails and dead skin being trimmed/shaved off, and landing on a surface. This is great as it does exactly what an extreme close up shot should do - it makes you focus on the details and the object right in front of you, not the background, and makes you think a lot about a small piece of a larger object. After this sequence, there are many different shots, but they tend to revolve around close ups - meaning the audience focuses on what's going on, rather than the introduction of the character (This is very important for later on in the film!).
Shorter shot lengths help to create dramatic tension. Quickly cutting between shot types, or even different locations, often reflect a character's frame of mind - jumpy, tense and quick-moving. My favourite example of short cuts in film are the drug montages in Requiem for a Dream (2000) - the nature of what they're showing, and how the characters are probably feeling is greatly enhanced by the shot lengths. (See post on montages for more information on these). They can both emphasize the importance of something and be used for something unimportant - it depends on the content of the shot. For example, if an object is focused on very fleetingly, it may be showing how important it is, but also the nature of the importance - the object will bring about a lot of fast moving action. However, skipping over something very quickly without focussing on a specific object, like a character standing up, shows that it's unimportant as there is nothing to quickly catch the audience's attention that seems of value.
Longer shot lengths also create tension. They often give the impression that something is about to happen, as if you are waiting for it at the end of the shot. They can also be very good at exposing emotion, as if they focus on a character for a long period of time without cuts, it tends to make the emotion they are showing a lot more raw as it's unedited. Also, longer shots can tell an audience that they need to remember something - if they focus on an object for a longer time, especially if it's a few seconds after the main character of that scene has left the frame, we know that it's something we need to concentrate on and keep in mind for the rest of the film. Sometimes, long shots are used to allow the audience time to absorb what they've just seen/heard - if there's a serious conversation between two characters, and one of them says something vital to the overall plot, there may be a longer length shot of anything from the other character's facial expression to the first person walking away, so the audience focuses and takes in what's just happened.